
|
Understanding the
Basics Overview |

|
This program is the
first to bring full 3D design visualization
, drawing creation , rendering, and animation into
the mainstream of desktop computing. It combines a breakthrough
new architecture with drag-and-drop solid modeling to provide
the easiest part/assembly design
/drawing environment available today. Yet
it offers the same level of performance and compatibility you
would expect from high-cost, advanced 3D applications.
Design Project Phases
There are several
potential phases to a design project:
Building the part.
First, assemble the part from IntelliShapes. Choose from
appropriate shapes in the catalogs or create 2D profiles to
be extended into custom 3D shapes. Parts and assemblies also
can be imported from a variety of standard formats. Use the
applications catalogs to store your own custom parts that
can be reused in your design process.
Assembling multiple
parts.
When necessary or desirable to manipulate multiple parts as
one, join them as an assembly. While this option facilitates
manipulating several objects simultaneously, each component
of an assembly retains its individuality. In addition,
Assembly Features cut operations that affect parts under the
assembly, can be applied. Assemblies often represent the structure
of the design and can be rearranged/ordered during the design
process using the Scene Browser.
Creating a 2D drawing
of the part.
At
this stage of a project, you may want to create a 2D drawing
of the 3D part. First, choose the appropriate drawing
size and view. After associating the desired file and
configuration, you can specify alternate views, annotation,
and layers, as well as other 2D drawing elements.
Rendering the part.
During the design process, you may need to communicate a realistic
visual representation of your design. Using the SmartPaint
properties, you can add various aspects to the appearance
of the design including colors and textures, lighting effects,
bumps, reflections, and transparency. In addition, various
lights and camera effects can be added that are combined with
the realistic aspects of Global Illumination and Radiosity
to give your designs photo-realism capabilities. All of these
controls and options are built into the 3D environment so
that you can easily create realistic renderings without learning
a new environment.
Animating the part.
During the design, you might want to add movement to your design
for verification of mechanisms or communicating the action
of your design. SmartMotions and the Mechanism Mode allow
you the ability to create animations for communications and
allow you to test out your mechanism including collision detection.
Communicating the
part.
Finally, you can communicate a part through many channels.
Various options including 3D and 2D PDF are available
to communicate your designs with the ability to view, markup,
and collaborate. In addition, extensive translation features
are available for exporting your part to other software packages
for downstream processes.
As a result of the capabilities to communicate
your design through the design process, design changes may
be discovered in the collaboration. Due to the unique history
and non-history capabilities, changes in your design can be
easily made without the need to be bound by your original
design intent. This capability can allow you to make the necessary
changes in a shorter design time that give you the ability
to deliver to the demands and time constraints of your customers.
Of course, not all
projects will require all of the above phases. Your job
may be complete after the building and rendering phases.
Two
user interfaces for completing a design project are provided:
The 3D Design Environment and the 2D Detail Design Environment.
The
3D Design Environment interfaces is used for completing a design
project.
3D Design Environment
3D part design takes
place in a scene. Scenes are composed of single or multiple
parts/assemblies, created using the ACIS or Parasolid modeling
kernel. They are saved as documents with an .ics extension.
The scene can be thought of as a container for all your components.
It can hold features, parts, assemblies, imported parts, and rendering
and animation components. You have the ability to keep all your
components in a single scene or break out individual components
into individual scene files that can allow the ability to reference
the same component in multiple files. At any stage of the design,
you have the flexibility to determine this scene structure based
on your design needs.
2D
Detail Design Environment
Creation
of 2D drawing views of 3D parts/assemblies takes place in the
drawing environment. Drawings contain associative views
of existing 3D parts/assemblies, and any additional annotation
required to fully describe them. They are saved as documents
with an .icd extension.
Basic concepts found
in about environments are discussed in the "Understanding
the Basic" section. Review these topics prior to working
with this program to get the basic concepts.
Quick Links:
Visual and Precision Design
Innovative and Structure
Parts
User Interface Options
Fluent
Ribbon Bar Interface
Quick
Access Toolbar
Menus
Toolbars
Quick
Access Command Toolbars
Dialog Boxes
Property
Sheets
Keyboard
Shortcuts
Undo-Redo
Actions
Using the API
Add-in Applications
Add-on Tools
|