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> "Lightweight" assemblies?

tlehnhaeuser
post Feb 8 2012, 03:09 PM
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I am trying to create a animation of a very large assembly file, however do to the intensive complexity the animation is very choppy.

Does anyone know how can create the assembly as a super lightweight facsimile that requires less or na math to animate?

I used to be able to export as WRL which kept all the decals and colors and then import as a lightweight facteded part. However this doesn;t seem to work anymore.

If anyone has tricks I welcome them

thanks
tom
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Robert Andersson
post Feb 8 2012, 03:23 PM
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Depends on what kind of movement you want.

-Can you suppress most of the parts while editing?
and un supress at final render.

-Create a new scene and animate a assy.
Then insert the megaAssy and move it inside the animated assy. Then it follows the movement.


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tlehnhaeuser
post Feb 8 2012, 04:01 PM
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QUOTE(Robert Andersson @ Feb 8 2012, 02:23 PM)
Depends on what kind of movement you want.

-Can you suppress most of the parts while editing?
and un supress at final render.

-Create a new scene and animate a assy.
Then insert the megaAssy and move it inside the animated assy. Then it follows the movement.
*



all good ideas however I want to walk around a large assembly in a "store" enviromnent.
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Mike Allen
post Feb 8 2012, 05:51 PM
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I haven't tested this, but could you drag the assembly into a catalog, change your Parts option to "Create facet part", then drop the assembly from the catalog into a scene?
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dprodanic
post Feb 8 2012, 05:57 PM
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Yes +1 for that, and if this does not work try to export to .dxf and reimport, that will make 'facets'

This post has been edited by dprodanic: Feb 8 2012, 05:59 PM
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Robert Andersson
post Feb 9 2012, 04:24 AM
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QUOTE(dprodanic @ Feb 8 2012, 11:57 PM)
Yes +1 for that, and if this does not work try to export to .dxf and reimport, that will make 'facets'
*



And you can combo that with the famous "30" value change


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tlehnhaeuser
post Feb 10 2012, 10:35 AM
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Mike, that used to work, but that hasn't worked to much in recent years, I tried again but now I loose some parts in the process.

Dpro - DXF is no good becuase I loose all the decals and textures.

Robert - reducing facet is no good becuase I loose the quality.

Thanks all for the help, I think unitil theres a "skrinkwrapping" option this may not be achievable.

tom
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David Thomas
post Feb 10 2012, 12:33 PM
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can you not export parasolid (keeps colours, assembly and linking info, (loose textures)) and reinport that and create an animation from this dumbed down model.

Might be a bit quicker?



Nick

This post has been edited by David Thomas: Feb 10 2012, 12:34 PM
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tlehnhaeuser
post Feb 10 2012, 02:34 PM
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QUOTE(David Thomas @ Feb 10 2012, 11:33 AM)
can you not export parasolid (keeps colours, assembly and linking info, (loose textures)) and reinport that and create an animation from this dumbed down model.

Might be a bit quicker?
Nick
*



Thanks Nick
but dont have time to reapply all the textures and decals and it doesn't really doumb it down enough, its similar to just combining featres in IC.
but appreciate the input
T
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ysinitsyn
post Feb 12 2012, 05:52 AM
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QUOTE(tlehnhaeuser @ Feb 8 2012, 02:09 PM)
I used to be able to export as WRL which kept all the decals and colors and then import as a lightweight facteded part. However this doesn;t seem to work anymore.
*


Why this don't work?
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tlehnhaeuser
post Feb 13 2012, 10:35 AM
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QUOTE(ysinitsyn @ Feb 12 2012, 04:52 AM)
Why this don't work?
*



Sorry, let me clarify, the process works but the resutl of reducing the overhead to speed up the system, doesn;t.
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cverzal
post Feb 13 2012, 11:58 AM
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QUOTE(tlehnhaeuser @ Feb 13 2012, 09:35 AM)
Sorry, let me clarify, the process works but the resutl of reducing the overhead to speed up the system, doesn;t.
*


OBJ and 3D studio keep maps & decals applied upon export too.
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ysinitsyn
post Feb 13 2012, 12:23 PM
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QUOTE(cverzal @ Feb 13 2012, 10:58 AM)
OBJ and 3D studio keep maps & decals applied upon export too.
*


Unfortunately, OBJ has a bug in the file of material (*.mtl). Materials are not apply.
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