
Outline ·
[ Standard ] ·
Linear+
"Lightweight" assemblies?
| tlehnhaeuser |
Feb 8 2012, 04:01 PM
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TriBall
       
Group: Channel Partners
Posts: 5,687
Joined: 17-October 01
From: Commack, New York
Member No.: 48

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QUOTE(Robert Andersson @ Feb 8 2012, 02:23 PM) Depends on what kind of movement you want. -Can you suppress most of the parts while editing? and un supress at final render. -Create a new scene and animate a assy. Then insert the megaAssy and move it inside the animated assy. Then it follows the movement. all good ideas however I want to walk around a large assembly in a "store" enviromnent.
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| tlehnhaeuser |
Feb 10 2012, 02:34 PM
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TriBall
       
Group: Channel Partners
Posts: 5,687
Joined: 17-October 01
From: Commack, New York
Member No.: 48

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QUOTE(David Thomas @ Feb 10 2012, 11:33 AM) can you not export parasolid (keeps colours, assembly and linking info, (loose textures)) and reinport that and create an animation from this dumbed down model. Might be a bit quicker? Nick Thanks Nick but dont have time to reapply all the textures and decals and it doesn't really doumb it down enough, its similar to just combining featres in IC. but appreciate the input T
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| cverzal |
Feb 13 2012, 11:58 AM
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New Member
Group: Expired
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Joined: 22-September 11
Member No.: 58,254

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QUOTE(tlehnhaeuser @ Feb 13 2012, 09:35 AM) Sorry, let me clarify, the process works but the resutl of reducing the overhead to speed up the system, doesn;t. OBJ and 3D studio keep maps & decals applied upon export too.
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