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> Check point Renders During Animation

tlehnhaeuser
post Sep 16 2011, 10:11 AM
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You can play animations and press the STOP button and start a render (lock pushpin) at the desired position of the camera.

Click PLAY for the animation and continue with your animation and STOP the animation at desired position again and create a new render for each position (again making sure to lock the pushpin on the render window).

Now for marketing materials you have a complete animation with exact matching renderings at specific check points of the animation.
This is fantastic.

The only request I would have is that we be able to STOP an animation and Suppress parts/assemblies prior to launching a rendering at that point.

tom

Ok and I forgot to mention that when you STOP the animation to create a render. You can also INSERT A CAMERA to save that view for future purposes as well!



This post has been edited by tlehnhaeuser: Sep 16 2011, 10:38 AM
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