IRONCAD 10.0 Product Update #1- Release Notes - 6.06.2008

This document contains release information about IRONCAD 10.0 Product Update #1 including installation notes and any other key information for running/installing IRONCAD 10.0 Product Update #1.


Installation Instructions for IRONCAD 10.0 Product Update #1

The following are installation instructions for IRONCAD/INOVATE 10.0 Product Update #1. Please read these instructions prior to installing IRONCAD/INOVATE 10.0 Product Update #1.

**** WARNING ****

IronCAD 10.0 Product Update #1 saved files can not be opened with IronCAD 10.0 or any other earlier versions of IronCAD.
Previous version files can be opened and saved in Product Update #1.
Once saved in Product Update #1, files can no longer open in the earlier versions.

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Please following the instructions below to install IRONCAD/INOVATE 10.0 Product Update #1:

  1. After installing IronCAD/Inovate 10.0 (with or without any previous Hotfix versions), install Product Update #1 from the Support download page of www.ironcad.com. (Note: You need to have an active support contract to receive access to Product Update #1 and you will need your original install media to install the Product Update).
  2. After installing IronCAD 10 Product Update #1, run IRONCAD/INOVATE 10.0 Product Update #1 (note this may require a reboot on the first run after the install).

 


Items Addressed/Added in Product Update #1 (Note: Product Update #1 will contain all previous hotfix changes which are not listed below)

  • QA 20957 - Thread lines in the drawing should stop at the end of the part when set to through all (stored after save/close/reopen).
  • QA 21041 - Automatic centerline not working on views when the scene is set to the advance OpenGL/Direct3D rendering mode.
  • QA 21087 - IronCAD closes after modifying these parameters and suppressing/unsupressing parts.
  • QA 21095 - Text changing layers after reordering sheet.
  • QA 21164 - IronCAD crash / lock-up following specific steps in the scene.
  • QA 21165 - Network paths are causing files to lock-up and potentially may lead to other issues like Failed to Save and drawing link change issues.
  • QA 21195 - Save prompt is missing when opening link file and modifying and then opening main file and closing all.
  • QA 21196 - IronCAD crashes when try to select the face or put the smartpaint on the face in this particular case.
  • QA 21197 - Assembly Feature does not handle Internal Link Cross parent correctly.
  • QA 21209 - Arc dimension loses arc symbol after hitting TAB key during the placement options.
  • QA 21212 - Select part/assembly to project when creating Quick views failed to display selected parts correct due to automatic centerline creation setting.
  • QA 21213 - Quick views failed due to automatic centerline creation setting.
  • QA 21215 - BOM scales down on print/print preview if the sheet and BOM is not activated prior to a print or after an update all views.
  • QA 21219 - IronCAD crashes when deleting this part due to failed parametric relationships stored in the part.
  • QA 21225 - Box Select at the face level does not work correctly in the advance OpenGL/Direct3D rendering mode.
  • Note: The select part/assembly control in the drawing view creation has been update to correctly display the highlighted data when returning using the edit view orientation.
     
  • Enhancements
    • Part Property Text Associations Enhancements to Work with Single File Data - Users now have the ability to pull part properties from within an IronCAD scene file directly into text on the 2D Drawing environment. By default, the properties will be pulled by the top scene file, selected part, or first selected part during the view creation. Using the part/assembly selection in the view creation wizard allows the user to pick a specific part while the properties will be pulled directly from the selected part. In the sheet setup, the users have additional control to directly specify a part/assembly to pull properties from when there may be multiple views of different parts on the sheet or for specific property specification.
       
    • Dependent View Scale Control Added - New controls have been added to the drawing views to enable parent view scaling. The parent view in the drawing is defined as the front view. All other views are dependently related to this view during the view scale changes. This allows the user to change the view scale on the front view and the dependent views will scale at the same time. Users have the control to set other views to specific view scales which will disable the dependency on the front view scale. Note: Section and Detail views are not dependents views to other views for scaling.
       
    • 3D Viewable Package Builder and Email Send Utility - A new utility has been added to allow users to package their scene file and email it to non-IronCAD (or IronCAD) users as a viewable file. Users can send the package as a zip or exe file in addition to the ability to save the package locally as a self-extracting exe. When the package is sent through the command in an email, instructions are added to instruct the recipient on how to use the package. The package contains a HTML and HSF viewable file and the users will need to have Internet Explorer and the ability to run ActiveX controls. IronCAD does not need to be installed on the recipients computer to view the 3D viewable file.
       
    • Recreate Graphics Data Command - Due to the new Advance OpenGL/Direct3D rendering implementation in version 10, some scene files may encounter some graphics issues. A new command is available under the "Shape" menu to allow the user to purge and re-create the graphics. This will clear unwanted graphics in the file without the need for a full regeneration of the file.
       
    • Background Mask on Realistic Renderings - A new option on the advance realistic rendering has been added to mask out the background on the rendered output. This is useful when using the 3D Environment maps for realism in reflections but you do not want to use the background in the exported image.
       
    • Multi-Layer Metallic Shader - A new realistic shader has been added to the advance realistic rendering capabilities to allow for a material that represents paint or metallic paint as would be seen in car paint. This shader adds additional realism to the material allowing the user to secondary color for the specular highlights along with options to add metallic flakes.


      Multi-Layer Metallic Shader Example